It allows you to add realistic physics to your game in only a few lines of code. GMPhysics is a physics DLL for Gamemaker. GMFreeSL is an OpenAL wrapper powered by FreeSL library, which is OpenAL wrapper for C++. XeAudiere is a wrapper for Audiere audio engine. Lime Audio is a free audio module from Lime Toolkit for Windows. You can use it both for music and sound effects. It can playback the AIFF/MP3/MP2/MP1/OGG and WAV sound formats. This DLL utilizes the Bass Sound System to enhance Game Maker's limited sound capabilities. It also supports creating music from WAV sound files much like a regular music tracker. Pxtone is a free music editor suite written by Pixel, the creator of Cave Story, that comes with several tools for creating chiptunes and chipsounds. Buzzer DLL - da gamerĪllows the use of the system buzzer to be used in a game. GM SAPI - freakedīasically, this DLL wraps up the Microsoft Speech APIs and to be usable on the GM side. With this Dll, you can make your system beep at most frequencies. It can make the internal beep noises from your computer. This is a threaded beep DLL, it will not freeze the game when it is being used. With this DLL you can read ID3v1, ID3v1.1 and ID3v2.x and you can even write ID3v1 tags. This is a simple ID3 DLL that can get a few informations about the files. GMPokey is a port for a library that emulates POKEY's sound output. GMSpeech DLL - coderchrisįast speech recognition and synthesis. Simple module player for MOD, S3M and XM modules. This DLL allows extended possiblities of playing audio and video files in your games. JBFMOD - SmartyĪll you need to play MOD / S3M / XM / IT GMMovie DLL - Ravotus Super Sound System - tsg1zznĪudio playing DLL supporting OGG and WAV. This DLL was created so people can easily load and play external sound files, many audio formats supported. This DLL allows you to write and read ID3v1 and ID3v2 tags. It is an extremely simplistic front-end to 's BASS.DLL that acts as a bridge between BASS and Game Maker. Precise 3D Collisions - brett14Īudio DLL, The Fmod / WinAmp wrapper for Game Maker BGM - Bass For Game Maker - The Music Guy Ex3d - Coordinate Conversions - doug25Ĭonverts 3d coordinates to 2d screen space and screen coordinates to 3d world coordinates. GMOgre3D is a GM port of the extremely popular open source OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. Support: VBO (vertex buffers), FBO (textures as frame buffers), GLSL shaders (graphics effects for advanced graphics rendering), matrix operations, multitexturing, float textures. Photon is simple to use and light-weight graphics library based on high technology of rendering which allow to make efficient rendering process. 3d Particle System DLL - icuurd12b42įast 3D particles in GM. Generating vn light map, adding and removing facets, merging models, importing model and exporting them as d3d model files, save model parts or fragment a model. GMModelEx is a DLL that has functions for changing model point or facet range, color, alpha, vn, uv x, y, z. Opengl Wrapper - qwertyuiop23Īn OpenGL DLL that mimicks the d3d commands. 3D Collision DLL - hansonģD collision checking. Tritricollisions - Hach-Queĭetect collisions between 2 3D polygons Direct3D9 Wrapper - them4n!acĪllows D3D 9 functions in GM. Moco - Models & Collisions - XceptionĪllows you to import Deled 3D editor 3D scenes with automatic collision response, all with GM's native 3D, with no 3D render window put on top of GM. GMmd2 is a DLL to enable Game Maker to load and render MD2 files. You should probably account for all the Players inside the current game by using a i, v in pairs() loop - ServerScriptįor _, Plr in pairs(game.Powerful 3D DLL with many features including 3D ODE physics, lighting, bump mapping, animation and many more. SingaporeSteadyLah: if player.UserId = OwnerUserId then Please help me if you have an answer or a solution to this. Local F = TweenInfo.new(.8,, , 0, false, 0) Local H = TweenInfo.new(2,, , 0, false, 0) Notifier.Text = "□Congratulations you met a creator and you received a bonus of 10,000 Coins!□" Pla圜oinsSound.OnClientEvent:Connect(function() Local P = tween:Create(Frame.UIGradient, X, G) Local Notifier = :WaitForChild("TextLabel") Local Frame = script.Parent:WaitForChild("Frame") Local ReceivedCoinsSound = :WaitForChild("ReceivedCoins") Print("Coins Successfully Given to Players!") Local Pla圜oinsSound = :WaitForChild("Pla圜oinsSound") Local tween = game:GetService("TweenService")
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